Friday, March 21, 2008

Starting Point

Ok, so these posts are pretty much 'catch up info' - and not on the days (nor times) they actually happened... But seeing as I don't expect folks to read this anyways, and this is totally a motivational exercise for me - it doesn't matter.

At this point we have most the software needed installed - HiSoft's Devac3, Deluxe Paint IV, Protracker, and a handfull of IFF/RAW converteres from Aminet - none of these does EVERYTHING that I want it too, but I lack the info to write one myself at this point - so they'll do for now.

Everything you need to start writing a game, albeit a basic one, right there.

So why go to all this trouble? I could just as easily do this in WinUAE - or UAE and Linux - Amithlon - or some other much easier way. Why don't I just set up AROS and do something for a developing operating system, or screw it - why not do something on the PC for Windows or Linux?
Like I said in the first post - it's not about the outcome, it's about the journey. The object isn't REALLY to write a game - the object is to reclaim a little of the fun I remember. That fun wasn't found writing for Linux, certainly not for Windows, it was found programming 68k Assembly on the Amiga.. that being said, WinUAE doesn't recapture the 'experience' for me totally either - Amithlon or UAE under Linux came close - but not entirely. The only way to 100% capture that is to go back to roots and go 'old school'.
Besides - if I'm going to make something for the Amiga, then shouldn't that be 100% compatible for it? What better way than to develop on the real machine?

So - with the machine in place and running, software at the ready, the next question is..... what to write?

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