Sunday, April 27, 2008

Rockin'


Finally caught up the code I lost, and managed to get some time in between work and home to get to the next milestone. A simple level map puts different sized rocks on the screen which change size as they're blasted with the missiles.

The scoreboard still doesn't update - mainly because it's still not 'set in stone' - and I'm not 100% happy with the look or layout.

It's starting to look more like a game, with very basic playability.


Time can be spent now tweaking the buggy movement - rate of increase on the scrolling background, and acceleration of the buggy.

I've never liked the jerky stop-start that a lot of games had on their main sprite. I'll be working on some code that does a subtle speed up and slow down.

Jumping can now be added, and later craters. Collision detection for the main buggy still needs adding, and missile to rock collision is still only a math check on the bounding box.. when the buggy can jump, another level of detection using a mask will have to be added.

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