Sunday, January 23, 2011

Bullets Asploding

I managed to grab a half decent screenshot now that the bullet draw/collide/explode code is pretty close to being wrapped up.
A couple more things to do before I can lay 'Bullets' down to rest and start on the 2 bombs:

- Bullet vs Enemy sorting
- Enemy Explode and remove
- Score updates

The code is pretty decent and will make it easy to add bullets in the future - this is important as I intend to release a fully functioning Scramble Arcade clone as a free game.
However, I'd like to go the route of 'Deluxe Galaga' and re-write / improve the basic game into something much more - testing the waters of the Amiga game market by making it shareware (we're talking $5 here - I'm not going to get rich... but maybe I'll be able to get a cheap web service, or at best enough cash to fix up my A2000 a little bit).

It's not going to be the worlds greatest game - but it will be one of the few new ones released.

No comments: