Saturday, January 22, 2011

Update

As I predicted, time is a little hard to find at the moment. The twins both have colds, which is making it hard for them to get a lot of rest during the day - and seeing how sleep time = code time, that's cutting into the amount I can get accomplished each day.
Spring is on it's way - so I'll be adding yard maintenance to my overflowing list of things to get done in a day as well. Sundays will be dedicated to getting that done.

Does this mean Scramble and Retroromicon games is being shelved, yet again? No! Just means progress will be a little slower than it was over Winter.
The bullet code progresses nicely, I have some fairly fast single pixel plotting routines done and the code in place to fire off 3 bullets (same as the original arcade game) - all the movement, and collision detection for the landscape is also done.
I switched gear back to Dpaint mode for a couple of days to work on explosion graphics for the missiles, bombs, and eventually hitting enemy objects. I'm currently linking up those graphics to the bullet collision routines.

Once that's done, I'll upload some screenshots.

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