Tuesday, January 11, 2011

No Bugs!

Grabbed a couple of hours today and did a little optimizing. The flame sprite for the ship I recall being a little jittery last time I did a check on the real A2000, so I separated the code from the ship update routine and shuffled it up to just after the vertical blank, since the updates for the scroll are offscreen, I shuffled as much of the code as I could out of the scroll routine and down to after the ship update.

Exported an assembled exe to the A2000, and man, works like butter - smooth as could be with no jitters, no tearing, no problems.

Now I can progress onto the bullet code.... this could take a little time, and the time atm is rather scarce... the last of my winter months are coming to a close which means time to focus on my projects that are turning a profit, and start getting the yard here at the new place whipped into shape.

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